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Call of Duty: Modern Warfare 2 Multiplayer Launch Changes Outlined


Infinity Ward has outlined the adjustments coming to Name of Obligation: Fashionable Warfare 2 multiplayer at launch. The day-one patch addresses enemy visibility, tweaks footstep audio, fixes third-person aiming, matchmaking, and rather more. In a weblog, the developer revealed {that a} record-breaking variety of gamers took half in Fashionable Warfare 2’s beta, offering “invaluable suggestions” that it has now applied. Infinity Ward additionally thanked followers for his or her constructive suggestions on the marketing campaign.

Name of Obligation: Fashionable Warfare 2 multiplayer patch notes

Full patch notes are as follows:

Enemy Visibility

  • We have now added diamond icons above the heads of enemies. This could make it simpler for gamers to obviously determine opponents within the sport.
  • Moreover, we’ve continued to tweak lighting and distinction for improved enemy visibility.


  • We’ve shortened the general vary of footstep audio which can enable enemy gamers to get nearer to targets earlier than they can detect footsteps. We have now additionally continued to tweak teammate footstep audio, which can now be quieter following suggestions from the Beta.
  • The in-world activation sound impact quantity vary for the Lifeless Silence discipline improve has been drastically decreased.

Third Particular person

  • Following suggestions from Beta, aiming down sights will now keep in third individual POV for low-zoom optics. Solely high-zoom optics (starting with the ACOG and better) and particular optics corresponding to Hybrids and Thermals will revert to first individual POV. We consider this can improve the third individual expertise whereas protecting the gameplay balanced. The suggestions on this mode has been very constructive, and we’ll proceed to discover its use as a modifier.


  • We have now continued to tweak weapons throughout the sport following each suggestions from Beta gamers and sport knowledge. Gamers can count on extra specifics on weapon tuning as we proceed to assist post-launch.


  • We have now been working exhausting on quite a few updates to our UI that make accessing and customizing your loadout extra seamless. We’ve made enhancements to navigation of menus and can proceed to optimize our UX.


  • Slide, ledge grasp, and dive have been additional refined. We’ve additionally addressed some motion exploits following Beta.


  • We have now applied some adjustments that purpose to scale back foyer disbandment between matches. We sit up for testing this at a big scale and getting suggestions.


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