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Castlevania: Lords of Shadow 2 Review – Niche Gamer

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Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow was a peculiar path for the sequence. It dialed again on the hammer-horror influences and anime-style imagery for extra Tolkien-esque visuals and language. When gamers arrived on the ending sequence, they have been met with Gabriel (SPOILERS! now become Dracula) in a modern-day setting.

Everybody speculated what might occur in Castlevania: Lords of Shadow 2. When the sport lastly got here out, it was on the tail-end of the eighth console era. The PlayStation 4 and Xbox One consoles have been on the verge of launch, so there wasn’t plenty of curiosity in Gabriel’s new sport.

Except for ports and compilation collections, Castlevania: Lords of Shadow 2 was the final new sport within the franchise. It’s straightforward to level at this and say it killed the sequence, however did it? Why was this the final Castlevania and what labored and what didn’t? Discover out in Castlevania: Lords of Shadow 2 overview!

Castlevania: Lords of Shadow 2
Developer: Mercury Steam
Writer: Konami
Platforms: Microsoft Home windows, PlayStation 3, Xbox 360 (reviewed by way of backwards compatibility)
Launch Date: February 25, 2014
Gamers: 1
Value: $39.99 USD 

After Gabriel turned Dracula, Castlevania: Lords of Shadow 2 might have gone wherever and accomplished something. MercurySteam established the character very successfully and effectively with a grounded and artistic tackle Castlevania.

Castlevania: Lords of Shadow 2 sits someplace in a really underwhelming no-man’s land. With the ability to play as Dracula isn’t the rip-roaring wild time one would hope, and he performs not that a lot in another way than his previous self within the first sport.

If this was the route the builders wished to go, then Dracula in all probability shouldn’t have been the protagonist. It’s so unbecoming of the character to be at avenue stage and battle mechs and troopers with weapons. They need to have created a brand new Belmont for this state of affairs.

Dracula is meant to be the omnipotent anti-Christ. He isn’t a goth Dante from the Satan Could Cry® sequence. Gabriel as Dracula ought to be above having to run round in again alleys or dodging grenade blasts. He ought to be summoning large hearth pillars and thoughts controlling individuals to kill one another.

Getting over the absurdity and implausibility of Dracula being a street-level online game character reveals that the fight in Castlevania: Lords of Shadow 2 is in keeping with the final sport. Dracula has horizontal and vertical sweeping assaults and may alternate hearth and ice elemental assaults with the left and proper triggers.

Drcaula’s motion feels weighty and cruel, however is extra feels extra like how Gabriel would management when he was human. As Dracula, he ought to be extra able to superhuman pace and energy, lifting a automobile however.

The sense of scale and weight is in every single place. Dracula seems and feels so small within the environments, which is exacerbated by the sloppy modeling that makes him seem like he’s three toes tall.

There are too many cases the place door handles or window seem far too excessive above him than they need to. Compounded along with his floaty leap, Dracula seems extra like he’s the manlet of shadows, slightly than a Lord.

MercurySteam wished to have a narrative the place Dracula has to get his powers again, however there needed to be a greater approach to go about it. Gabriel turning into Dracula, gaining all of the powers of hell, solely to lose it from sleeping too lengthy after which having to regain them will not be compelling. It’s a tedious copout.

Perhaps you would get previous all of the implausibility and sloppy scale, however nothing can put together you for gradual and boring gameplay. Castlevania: Lords of Shadow 2 is a sport that drones. There’s a lot of strolling round empty areas or lazily climbing contextual surfaces.

Every so often there’s a very straightforward puzzle that’s immediately solved in your head, however it’s essential to undergo the motions of getting to bodily clear up it. Dracula’s animations will really feel longer and longer as every second looks like minutes and the minutes that go by start to really feel like hours.

The ethereal ambient music drains power and your eyes really feel heavier and heavier. Respiration slows and you then go to sleep taking part in Castlevania: Lords of Shadow 2, holding the analog stick upwards, making Dracula endlessly run right into a nook of some industrial futuristic dungeon.

Perhaps you get up from the ill-placed, Fisher-Value designed puzzle. Shaking off the sandman’s sand and urgent on, lastly a combat breaks out. Motion ultimately. Dracula does battle with generic wanting shamblers and when its over, you notice you’ve been going the fallacious path.

Castlevania: Lords of Shadow 2 is boring and generic at is worst, however generally it additionally will get intensely silly. There are compelled stealth sections the place these large purple Warhammer 40K-looking guys will patrol an space and all the pieces about them highlights Lords of Shadow 2‘s worst qualities.

Golgoth guards can’t ever be fought or killed by Dracula. Even on the finish of the sport, the place gamers have absolutely powered up and have each capacity, count on to enter rat-form and conceal within the shadows when backtracking to previous areas.

After making plenty of concessions for Castlevania: Lords of Shadow 2‘s shortcomings, avid gamers would possibly be capable of lastly recognize what it has to supply. The visuals are gorgeous as one would count on from a really late seventh gen sport.

Regardless of the size inconsistencies, the setting and ambiance is lush with element. This all got here at a price; the framerate was capped at 30 fps and whereas this was an comprehensible limitation on Xbox 360, Xbox One and Collection X|S don’t have such restrictions.

Sadly, Castlevania: Lords of Shadow 2 will not be one of many Xbox 360 backwards suitable video games that received a framerate enhance. This sport actually might have used it too. The window for timing good blocks could be very tight and some further frames would’ve been useful.

MercurySteam actually tried to make Castlevania: Lords of Shadow 2 the “Symphony of the Night time” of the seventh gen. The huge metropolis (hilariously named Castlevania Metropolis) and the citadel setting that Dracula travels backwards and forwards, have “metroidvania” ability-gating and open-endedness.

They nearly had it. If it weren’t for the tedious meandering and arbitrary stealth, Castlevania: Lords of Shadow 2 might have been a good responsible pleasure. For essentially the most half, Castlevania: Lords of Shadow 2 is simply boring.

Castlevania: Lords of Shadow 2‘s highest highs are throughout boss battles. The try at spectacle is spectacular and the builders discovered loads from their bombastic sequences from the primary sport. The spotlight is unquestionably the battle with Victor Belmont who has plenty of traditional strikes from previous Castlevania.

The narrative was beholden to a number of the worst story decisions that have been launched in Mirror of Destiny. Lords of Shadow 2 is caught in a thankless place of getting to comply with up that plot and tie all of it collectively. This was a problem that might’ve been facet stepped if it adopted a very totally different protagonist.

Regretfully, Castlevania: Lords of Shadow 2 got here and went like a moist fart in a darkish wet night time. It was the final new Castlevania sport made, and its not arduous to see why. It’s an costly and bloated mess of concepts that don’t mesh nicely with trite gameplay.

Castlevania: Lords of Shadow 2 was reviewed on Xbox Collection S utilizing a duplicate bought by Area of interest Gamer. You could find extra details about Area of interest Gamer’s overview/ethics coverage right here. Castlevania: Lords of Shadow is now obtainable for Home windows PC (by way of Steam), PlayStation 3, Xbox 360 and playable on Xbox One Xbox Collection X|S by way of backwards compatibility. 

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