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Iron Man VR is just as fun on the Oculus Quest 2

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Count on an arcadey expertise getting in

Again in mid-2020, Iron Man VR was unleashed into the world by way of the PSVR. Whereas it made considerably of a splash within the VR neighborhood on the time, I haven’t actually heard of it since then: however fortunately, extra of us are getting the possibility to test it out due to a Quest 2 launch this week.

In case you missed it earlier than, Iron Man VR is basically an Iron Man simulator, full with dual-hand repulsor management, and a singular storyline. You’ll spend numerous time thrusting round vistas and open canyons blowing up robots, chasing up leads and even strolling round a bit as Tony Stark.

The entire identical core gameplay is again, and it nonetheless works. The concept of merely utilizing two separate VR controllers as Iron Man arms is genius, as you possibly can fly or shoot with both hand. Just like many different VR video games it’s one thing you’ll have to study from the bottom up, as you try to get your bearings, fly as quick as you possibly can, and frantically shoot whereas remaining correct (and whereas one thing is chasing you).

Taking part in as Iron Man with an untethered headset is a blast

I discovered myself studying the management scheme another time, flying rapidly with each arms to get a quicker thrust: then hovering, blasting one thing with each arms, and outmaneuvering one other opponent with one hand on flight duties and the opposite on firepower. The factor that makes the Quest 2 launch so cool is the entire lack of a headset tether. Early on the Quest expertise asks you to both rotate the analog stick or go searching in actual life to show; and on the Quest 2, it’s tremendous straightforward to face in the midst of the room and do exactly that.

In my time with this model I additionally observed much less glitches this time round, little doubt the results of two-ish years of hindsight and patches.

You probably have a VR headset that’s able to operating Iron Man VR, it’s slowly turn out to be one of many extra “should play” video games on the platform. Whereas it probably gained’t wow anybody outright, there’s sufficient arcadey goodness to propel you thru its eight-ish hour marketing campaign, with a couple of little extras in tow. Hopefully this port results in a follow-up, as a result of there’s numerous potential right here with greater licensed VR video games.

Chris Carter

Evaluations Director, Co-EIC – Chris has been having fun with Destructoid avidly since 2008. He lastly determined to take the subsequent step, make an account, and begin running a blog in January of 2009. Now, he is employees!

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