Taiko no Tatsujin: Rhythm Competition Change simply hit the scene, and as a very long time Taiko no Tatsujin participant, I couldn’t resist.
At first look, Rhythm Competition doesn’t provide a ton of bells and whistles. The “story mode” actually is propelled by a factors/rank-up system, which gives you with extra kernels of dialogue with our hero, Don-Chan, and their relationship with different cute characters. It’s extraordinarily cute, and though it meanders a bit, it has a number of coronary heart to maintain individuals : particularly in relation to households taking part in it collectively (which is what we did in our family).
As typical, your job is to drum two core notes (purple and blue, or don and ka respectively): that are denoted by inside and outdoors drumming on an precise drum set peripheral. I discussed the household angle; it actually is among the greatest entry factors for the collection: given the large emphasis on not failing out by default (you simply don’t get a passing rating on the finish), in addition to a deal with practising. You additionally get rewards continually, and whereas foreign money is especially utilized in a beauty trend, optimistic reinforcement works for this universe on each a thematic and mechanical degree.
Naturally it’s also possible to jack up the problem degree in the event you’re a professional, or turn into a professional by the course of stated coaching supplies. A battle mode is the opposite core gametype (past the usual “load up and play a tune”), and entails your typical puzzle head-to-head power-ups, which obscure notes when you try to prime your opponent. There’s additionally co-op for as much as 4 gamers.
The drum controller works pretty properly with Rhythm Competition Change past the drumming gameplay, interfacing with the menus through the tiny d-pads on the underside (which might take some time to get used to, particularly if in case you have large fingers): although you’ll be able to choose to fiddle round menus with one other controller choice concurrently. A number of retailers promote the drum controller for Change, and it’s also possible to get it straight from Bandai Namco.
The one hangup for me in Rhythm Competition Change is the subscription service: which is $3.99 a month, or $9.99 for 3 months. Now, in principle, a few of chances are you’ll take pleasure in it. There’s a ton of songs on provide (over 500), and a big number of tracks, from “A Merciless Angel’s Thesis” from Evangelion, to some Ghibli tunes (and even the Katamari theme!). I utilized the baked-in free trial, and my household spent hours simply tracks to avoid wasting and play later. Bandai Namco clearly has an awesome secure of IP to attract upon, and a few wonderful partnerships to faucet. Plus, there’s a diploma of direct paid DLC songs, if you wish to go that route.
I’m by no means actually a fan of subscription techniques in rhythm video games (particularly after seeing a number of shut down fully), however Rhythm Competition Change has a number of on board content material to play with (roughly 80 songs). Whereas the main target actually is on the songs themselves reasonably than an array of modes, there’s a lot to do in the event you’re in search of new sounds to grasp.
[This review is based on a retail build of the game and the drum accessory provided by the publisher.]